God Founder
Posts : 187 Reputation : 1 Join date : 2010-08-05 Age : 29 Location : Lancashire, England
| Subject: Roleplay? What the Jebus are you talking about? Fri Aug 27, 2010 1:15 pm | |
| OK, I understand that not all of you will understand what the purpose of this forum is. That's fine, I'm here to help. A Roleplay is not something that should just be confined to the bedroom! It can literally be anything that you imagine. Basically, a member creates a Roleplay thread with It's own title etc. and sets a few things out. In the topic description, the Creator will put whether or not the Roleplay is Dungeons & Dragons based or No Restraints based. More on that later. First, they have to set the scene. This can be anything from an entire page to just a few lines that tell the other members what is happening or what has happened at the time of the Roleplay. Remember, a Roleplay can be set anywhere, on any planet, in any city, in any era, on any day and at any time. Then they have to set down the rules. The general rules are pretty basic, such as No Godlike powers or nothing that can give another member an unfair advantage. However, you may have more rules that fit your Roleplay better. Then the creator would set out a blank character sheet, which they can make themselves, and then they usually put an Example underneath, which is generally their own Character. Then, members post little paragraphs that their Character is doing. So It's like writing a story, but with many people, and you all write different parts like a big jigsaw puzzle. Now, there are two types of Roleplay. There's your Dungeons & Dragons type and there's your No Restraints type. - Dungeons&Dragons:
The Dungeons & Dragons type takes a lot of effort on behalf of the Creator, so please don't jump in if you're just gonna make a half assed attempt with it. With every character, a set of values has to be given. So for example, say that someone makes an Elvish character, they they would be good at Speed and Agility, and values like that. I can't really explain the values more clearly, because they are decided by the Creator, and then filled in by the member that makes a character.
Anyway, say that the default values for a, let's say Human, are: Strength 5 Speed 5 Agility 5 Magic 5
These DEFAULT values will all count as a Multiplier of 1. Now, this makes no sense at the moment, but it will shortly. Every time a character does something that would involve one of his/her values, then a dice is rolled. A dice can be found online or in your house. The Creator would roll the dice, and multiply the number shown by the Multiplier. So, let's say Dave, our Human, wants to lift up a truck. The truck requires the number "25" to lift. He has 5 Strength, which is the Default value. The Creator rolls the dice and gets a 4. He multiplies the 4 by the Strength value of 5, and gets 20. Therefore, Dave fails to lift the truck.
Now then, an Ork named Gru'Ornak wants to have a go. His values are: Strength 15 Speed 3 Agility 0 Magic 0
The Creator rolls the dice and gets a 2. That equals 30 all together. That means that he successfully lifts the truck, which still requires "25", and all is well.
Now this dice rolling system is used more importantly in battles. Now this bit is a bit more complicated, and requires even more effort on behalf of the Creator.
Say that an Elf named Boris comes across a Giant Spider in the woods. The Giant Spider has values that are set by the Creator. Now because the Spider is not a Character controlled by a player, it only needs values that affect combat. So let's give it these: Health 70/70 Strength (would affect Melee attacks) 10 Evasion (would affect how well the Spider can dodge) 10 Accuracy (would affect Ranged attacks) 0 Magic (would affect Magical attacks) 2.5
The elf has the following values (we'll just use the Combat values for simplicity): Health 150/150 Strength 5 Evasion 20 Accuracy 15 Magic 10
So, the dice is rolled to determine who goes first. Let's say the Elf goes first. He decides to use a dagger to attack the Spider. Now, he has the same strength as the Default Human value for Strength, so we multiply the dice roll by 1. The dice comes up with 3. The elf does 3 damage against the Spider. Pretty shite attack, huh? Now the Creator updates with the values again.
Spider Health 67/70 Strength 10 Evasion 10 Accuracy 0 Magic 2.5
Elf Health 150/150 Strength 5 Evasion 20 Accuracy 15 Magic 10
Now It's Spidey's turn. He decides to use a Magic attack. Why? I don't know, he's a Spider. He has half the amount of Magic that the Default Human has. That means whatever we get on the dice, we half. The dice is rolled, and we get a 4. The Spider does 2 damage. Boo hoo.
Spider Health 67/70 Strength 10 Evasion 10 Accuracy 0 Magic 2.5
Elf Health 148/150 Strength 5 Evasion 20 Accuracy 15 Magic 10
Now, the Elf has learnt from his previous mistake, and he gets his bow and arrow out. This should be good. He hopes. He takes aim, shoots. The dice is rolled. He gets a 6! Now, presuming the Default Human value for Accuracy is 5, that means we multiply 6 by 3. Meaning he takes off 18 damage. Well done him. You're probably thinking that the Elf could end up dying, depending on how luck treats him.
You're probably not wanting your Character to get killed by a fucking sheep because you kept on rolling 1's. Do not fear, the Creator decides whether or not you die when you reach 0 Health, or whether you just get knocked unconscious. If he has decided that you'll die, then you just have to suck it up and die.
Now then, there's no need to continue with that battle, because you get the idea. If you're that interested: The Elf tries to rape the Spider and then they both get killed by a Witch called Ian.
Now we get even more complicated! By now, you've probably gone off the Dungeons & Dragons idea, but it is pretty neat when you get used to it.
Anyway, we have to take items and stuff into consideration. I'll try and keep it simple.
Say that in a battle, or before doing something important, the Character drinks a potion that increases his Strength by 30. The value of that Character's Strength would go up by 30. Simple. The potion would wear off when the Battle has finished or when the Important thing, like lifting a truck, has been done. Obviously, the Character can't have an infinite supply of Potions. But that would all be sorted by the Creator.
There's also the possibility of magic. The Character might give himself 30+ Magic with a spell. Or, he might get cursed by Ian the Witch and get 30- Magic. Either way, both these effects would run out after the battle or the Important thing.
This whole concept is a lot to take in, but believe me It's good fun. The Creator just has to be real dedicated, and he has to take everything into consideration BEFORE he starts posting willy nilly.
- No Restraints:
Now then, time for the No Restraints kind of Roleplay. This is far more simple. There are no die. There are no values. There's nothing. It's like writing a big story. All you do is write paragraphs using your imagination and you decide what happens. If you want to kill a Goblin in one hit, then do it. No dice is gonna stop you.
That's basically it for No Restraints. The Creator must keep in mind, though, that because there are No Restraints, some people may decide that they can OHKO every single creature with their Ultimate Ninja Character. Put a stop to this, before it gets out of hand!
One last word on Roleplays. Please don't post after you've just posted. Wait for someone else to post after you. And don't make millions of Roleplays please. Just join other member's ones instead of making loads of your own. Enjoy Roleplaying! | |
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